In the gaming industry, platforms and marketplaces have emerged to address the prominent trends in the highly competitive revenue-generating market, while also providing a place for escapism, network exposure, and a friendly community in which to collaborate and share ideas. On 22 April, the NFT marketplace launched, and there were four incredible, unique NFT collectibles - the Super Loot Box, three special pieces in the auction, and a total of about 55 thousand pieces were listed on the marketplace, and after compilation, there were about 25 thousand pieces. The game was designed to help gamers collect and use the collectibles from the Meta Cricket League (MCL) - Jump Trade game, which will be released on NFT as per the roadmap. The game was designed to help gamers collect and use the collectibles and tools they carry, as well as their ability to use them in the Meta Cricket League game. Among the ultimate objectives of the NFT marketplace is to provide a representation for cricket that has otherwise been lacking in global gaming systems, at least in terms of the "play to earn" module and the first zero-knowledge rollup used to launch and operate the marketplace. Jump Trade NFT cricket marketplace sold out in less than nine minutes, with the pieces from the Super Loot box alone selling for $25 dollars and a collection of five for $125 dollars, and they also released the much-anticipated metagame marketplace on May 4th to help jump-traders list their pieces and to help players who missed out the first time around to get their hands on the Jump Trade Meta Cricket NFT.
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