The NFT gaming sector has had a wonderful year in its efforts to inculcate a world of high-end virtual entertainment platforms along with implementing revenue generation aspects to its products. Its scalable, secure, and tamper-proof platform helps it grow a code of trust in its participants - hence their growth is exponential amounts is justified. A variety of companies and developers are developing platforms suited/catered to their target audience, in this case, NFT gaming platforms. In the gaming niches available - sports-based games in NFTs with the P2E model are deployed more because of their popularity.
In lieu of sports-based gaming, NFT marketplaces - Jump Trade - the world’s first “play to earn” cricket-themed NFT game in the last stages of being launched into the ether. This is exciting because it is the first initiative to start roping in the cricket fans, trying to provide them with a marketplace that caters to their very needs. Cricket is a very lucrative business in itself, and pairing it with the likes of NFTs helps incentivize the fans a bit where the other streams of entertainment through gaming lacked.
The marketplace is set to launch soon with the games dropping - metaverse stadium, a multiplayer interface where the players can choose and access the metaverse with their chosen avatars to play matches and interact within the interface. Join their waitlist to reap the early bird offers from the super loot. These tokens are a reward system as the players engage more with the game.
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