The remake of Dead Space is as successful in recreating the mysterious and slow-burning narrative of the 2008 version as it is in giving depth to the characters and presenting a "character-oriented" storytelling. Dead Space Remake offers the most mature and complete character-driven narrative in the series. Isaac Clark not being silent and having a dialogue is considered one of the most important actions of the creators in implementing this issue. The admirable performance of Gunner Wright in the role of Isaac, along with the admirable writing of the story and dialogues, acted as a connective tissue and between the events of the story of Dead Space 1 and the subsequent parts of this series, every knot and ambiguity that exists around the main characters and a series of foundations of the world of Dead Space It eliminates the problem.
In the 2008 version, we were accompanied by a silent hero who only followed orders. The character who was no longer silent in the second and third episodes and showed a mature man tired of all these adventures, which reminded the audience of Hollywood action heroes. Despite the detailed and appropriate treatment of Isaac in the second and third episodes, his silence and one-dimensionality in the 2008 version created a big void in the treatment of his character. As much as the payment of Isaac in the second and third games was appropriate, but jumping from a silent one-dimensional character in the 2008 version to an all-round character in the second and third versions, it was difficult for the audience to connect with him deeply.
The Remake version, however, removes any ambiguity surrounding Isaac's character, his background, his motivations, and even his motivations in the next episodes. Touching the arc of Isaac Clarke's character and his inner transformations, which transform Isaac from an iron-clad elite engineer to a survivalist who no longer has anything to lose and is not afraid to stand up to a monster the size of a 20-story tower, is one of the turning points of storytelling. It is included in the collection. اکانت قانونی بازی
Isaac, however, is not the only character of the 2008 version that benefits from the high-quality writing of the remake version in line with its correct and tangible payment. Supporting characters like Nicole, Hammond, and negative characters like Kendra and Dr. Mercer have all moved away from the one-layer form we saw in the 2008 game and have a very decent payoff. Especially negative characters such as Kendra Daniels, who are no longer a series of cartoon villains (antagonists) and their special attitude has turned them into gray and believable characters. The very good writing of the side missions of the two characters Nicole and Dr. Mercer has turned each of them into deeper characters than what we saw in the 2008 version. Especially the treatment of Nicole's character, which makes Isaac's character clearer and more complete for the audience, while deepening and making her motivations and inner feelings more concrete. In addition to narrating the same fascinating story of the 2008 version, Motive Studio has solved the existing problems related to the way of narrating the story of that work, such as the one-dimensional nature of the characters, and has presented the most complete form of narrating the story of that game.
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