The global webgame market generated a revenue of $3.5 billion in 2019 and is predicted to attain a valuation of $6.5 billion by 2030. According to the estimates of P&S Intelligence, a market research firm based in India, the market would progress at a CAGR of 5.7% between 2020 and 2030. The growing usage of tablets and smartphones and the increasing utilization of social media are the prominent two factors driving the growth of the market across the globe.
Both developing and developed nations have witnessed a sharp surge in the usage of tablets and smartphones over the last few years. Moreover, according to GSMA Intelligence, the worldwide penetration of smartphones is predicted to rise from 60% to 79% from 2018 to 2025. With rapid technological advancements in mobile communications, the popularity of online games is growing rapidly as people are now able to play these games without graphics issues or lag.
With the development of advanced devices having better processors, higher speeds, larger screens, and high-definition (HD) displays, people are able to play games anytime and anywhere without worrying about the device breaking down. The present-generation smartphones feature advanced configurations that support various types of games. Furthermore, the increasing penetration of the 5G and 4G networks is eliminating internet connectivity issues, which is, in turn, boosting the popularity of mobile games across the globe.
The surging penetration of the internet is also fueling the expansion of the webgame market. According to the International Telecommunication Union, the global internet penetration rose from 23.1% to 51.4% from 2008 to 2018. Because of the soaring internet connectivity, people all over the world are increasingly becoming addicted to various online browser games. Depending on genre, the market is divided into first-person shooters, massive multiplayer online roleplaying games (MMORPGs), arcade games, sports games, and real-time strategy games.
Out of these, the first-person shooter category is predicted to exhibit rapid advancement in the market in the future years. Unlike the third-person shooter games in which the user can see their character, in first-person shooters, the user cannot see the model of their character. Instead, they can see the world from their character’s eyes. These types of games are gaining massive popularity all over the world, on account of their thrilling nature.
Globally, the webgame market recorded the highest growth in Asia-Pacific (APAC) in the past. This was because of the high disposable income of the people residing in the regional countries such as India and China. In the last few years, the per capita disposable income of the inhabitants of these countries has risen massively. For example, in the first half of 2019, the per capita disposable income of people in China was $2,227, which was a growth of 8.8% Y-o-Y.
Hence, it can be said with certainty that the market would demonstrate huge expansion all over the world in the forthcoming years, mainly because of the ballooning usage of tablets and smartphones and the rising penetration of the internet in various countries around the world.
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