Jump.trade created the first Cricket NFTs ever. The unique 1983, 2003, and 2011 world cup NFT collections, coupled with the 55000 NFTs from Jump. trade, were a huge hit. These NFTs serve as the entry code for The Meta Cricket League, the first cricket game ever to be played in the Metaverse and earn an NFT. The collection of cricket NFTs were all gone in less than 9 minutes, and a secondary sale is still going on on the Jump.trade marketplace.
It is a joy for all gaming and cricket enthusiasts to be able to play their favourite games and receive prizes in addition to owning actual cricket NFTs. Because the participants will get to enjoy playing cricket in the Metaverse, the project won't be just another random tradable NFT project. The metaverse can provide a virtual gaming experience for the gamers, enhancing interaction and fun while also generating passive money. A thorough road map of the project's progress is available on the project website. Since its announcement, the game and the official marketplace have received an avalanche of interest, showing that the project is moving along as planned. As being early is a bonus in this case, NFT aficionados and P2E gamers see it as a possible collection to invest in. Indian cricketers like Harbajan Singh and others are supporting this special platform.
Upshot
Cricket fans all across the world are responding enthusiastically to cricket NFTs. The demand for these Cricket NFTs is quite great, and all of the sets that were published quickly sold out. Fans are currently overrunning Cricket NFT Marketplaces for secondary transactions. Did you know that the International Cricket Council has also said that it will use NFTs to show fans the best moments in international cricket? The aforementioned collections are the forerunners of this new revolution in cricketing that will be more valuable in the future.
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